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DC Field | Value | Language |
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dc.contributor.author | Xydakis, Ioannis | - |
dc.contributor.author | Spanoudi, Zoe | - |
dc.date.accessioned | 2022-12-26T09:14:25Z | - |
dc.date.available | 2022-12-26T09:14:25Z | - |
dc.date.issued | 2022-12-26 | - |
dc.identifier.uri | http://repository.include-erasmus.eu/jspui/handle/7112/167 | - |
dc.description | One of the main schemata of the postmodern period is the way the urban environment is presented, i.e. the modern city, especially in one of the most popular new media, which is cinema and television. The most prominent definition of the city and urban environment is that it is an organized set of buildings, dwellings and a large population. However, we notice in various films and tv shows, in fact both science fiction and various social content, that the city as an organized whole with laws, defined rhythms, i.e. with its usual daily life exists: a. to frame movie characters merely as scenery, b. to give them occasions to reveal the elements of their character, c. to support with its typical urban landscape the plot, i.e. the development of the characters' adventure/story. In the present script, to show the above patterns, we refer to four films/tv shows [1. Home Alone 2: Lost in New York (1992), 2. Friends (1994-2004), 3. Ghostbusters, 4. The Amazing Spiderman (2012)] that take place in contemporary New York. | en_US |
dc.language | en | en_US |
dc.subject | Religious Education | en_US |
dc.title | The urban environment in cinema and television | en_US |
dc.type | text | en_US |
dc.keyword | popular culture, modern mythology, monuments, urban environment, new media, cinema, tv series | en_US |
dc.age | 14 | en_US |
dc.school | 1o peiramatiko gymnasio Athinas | en_US |
dc.module | Religious Education | en_US |
dc.unit | Diffused New Religiosity: Modern Mythology | en_US |
dc.englishLevel | B2 | en_US |
dc.requirements | The scenario can be taught in a computer lab or in a classroom equipped with an interactive whiteboard. In the latter case, the students should use mobile devices (tablets, mobile phones) provided by the school, or brought by themselves. It is also suitable for online teaching. However, all of the activities can be adapted to be used without technology, in case a computer lab or mobile devices are not available, or if there is no internet connection in the school. The alternatives are provided in the scenario. | en_US |
dc.duration | 2 | en_US |
dc.keycompetences | Detailed Competences::1. Literacy Competence | en_US |
dc.keycompetences | Detailed Competences::2. Multilingual Competence | en_US |
dc.keycompetences | Detailed Competences::4. Digital Competence | en_US |
dc.keycompetences | Detailed Competences::8. Cultural awareness and expression Competence | en_US |
dc.learningOutcome | Awareness of the distinct role and status of the “city”. Understanding of movies and tv shows not just as a new product of popular culture but also as the most dynamic, contemporary and popular expression of neomythology. Knowledge of how these new media divert itself by redefining the urban environment according to the needs and requirements of their central characters. Understanding how in movies and various tv series the logical coexists with the imaginary and the mythical can always be justified as being possible and credible. | en_US |
dc.transversalSkill | Creativity and Innovation | en_US |
dc.europeanity | A contemporary mythology is developing in today’s diffused new religiosity. This neomythology, as it is portrayed through comic books, video games, fantasy movies, etc., presents worlds that have both supernatural and realistic features. One of the main schemata of this neomythological framework is the way the urban environment is presented, i.e. the modern city, especially in one of the most popular new media, which is cinema and television. The most prominent definition of the city and urban environment is that it is an organized set of buildings, dwellings and a large population. However, we notice in various films and tv shows, in fact both science fiction and various social content, that the city as an organized whole with laws, defined rhythms, i.e. with its usual daily life exists: a. to frame movie characters merely as scenery, b. to give them occasions to reveal the elements of their character, c. to support with its typical urban landscape the plot, i.e. the development of the characters' adventure/story. | en_US |
dc.isced | ISCED2 | en_US |
Appears in Collections: | OLA |
Files in This Item:
File | Size | Format | |
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scriptP1S17Y2.docx - Έγγραφα Google.pdf | 96.46 kB | Adobe PDF | View/Open |
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