Please use this identifier to cite or link to this item: http://repository.include-erasmus.eu/jspui/handle/7112/167
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dc.contributor.authorXydakis, Ioannis-
dc.contributor.authorSpanoudi, Zoe-
dc.date.accessioned2022-12-26T09:14:25Z-
dc.date.available2022-12-26T09:14:25Z-
dc.date.issued2022-12-26-
dc.identifier.urihttp://repository.include-erasmus.eu/jspui/handle/7112/167-
dc.descriptionOne of the main schemata of the postmodern period is the way the urban environment is presented, i.e. the modern city, especially in one of the most popular new media, which is cinema and television. The most prominent definition of the city and urban environment is that it is an organized set of buildings, dwellings and a large population. However, we notice in various films and tv shows, in fact both science fiction and various social content, that the city as an organized whole with laws, defined rhythms, i.e. with its usual daily life exists: a. to frame movie characters merely as scenery, b. to give them occasions to reveal the elements of their character, c. to support with its typical urban landscape the plot, i.e. the development of the characters' adventure/story. In the present script, to show the above patterns, we refer to four films/tv shows [1. Home Alone 2: Lost in New York (1992), 2. Friends (1994-2004), 3. Ghostbusters, 4. The Amazing Spiderman (2012)] that take place in contemporary New York.en_US
dc.languageenen_US
dc.subjectReligious Educationen_US
dc.titleThe urban environment in cinema and televisionen_US
dc.typetexten_US
dc.keywordpopular culture, modern mythology, monuments, urban environment, new media, cinema, tv seriesen_US
dc.age14en_US
dc.school1o peiramatiko gymnasio Athinasen_US
dc.moduleReligious Educationen_US
dc.unitDiffused New Religiosity: Modern Mythologyen_US
dc.englishLevelB2en_US
dc.requirementsThe scenario can be taught in a computer lab or in a classroom equipped with an interactive whiteboard. In the latter case, the students should use mobile devices (tablets, mobile phones) provided by the school, or brought by themselves. It is also suitable for online teaching. However, all of the activities can be adapted to be used without technology, in case a computer lab or mobile devices are not available, or if there is no internet connection in the school. The alternatives are provided in the scenario.en_US
dc.duration2en_US
dc.keycompetencesDetailed Competences::1. Literacy Competenceen_US
dc.keycompetencesDetailed Competences::2. Multilingual Competenceen_US
dc.keycompetencesDetailed Competences::4. Digital Competenceen_US
dc.keycompetencesDetailed Competences::8. Cultural awareness and expression Competenceen_US
dc.learningOutcomeAwareness of the distinct role and status of the “city”. Understanding of movies and tv shows not just as a new product of popular culture but also as the most dynamic, contemporary and popular expression of neomythology. Knowledge of how these new media divert itself by redefining the urban environment according to the needs and requirements of their central characters. Understanding how in movies and various tv series the logical coexists with the imaginary and the mythical can always be justified as being possible and credible.en_US
dc.transversalSkillCreativity and Innovationen_US
dc.europeanityA contemporary mythology is developing in today’s diffused new religiosity. This neomythology, as it is portrayed through comic books, video games, fantasy movies, etc., presents worlds that have both supernatural and realistic features. One of the main schemata of this neomythological framework is the way the urban environment is presented, i.e. the modern city, especially in one of the most popular new media, which is cinema and television. The most prominent definition of the city and urban environment is that it is an organized set of buildings, dwellings and a large population. However, we notice in various films and tv shows, in fact both science fiction and various social content, that the city as an organized whole with laws, defined rhythms, i.e. with its usual daily life exists: a. to frame movie characters merely as scenery, b. to give them occasions to reveal the elements of their character, c. to support with its typical urban landscape the plot, i.e. the development of the characters' adventure/story.en_US
dc.iscedISCED2en_US
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