Please use this identifier to cite or link to this item: http://repository.include-erasmus.eu/jspui/handle/7112/43
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dc.contributor.authorXydakis, Ioannis-
dc.date.accessioned2022-05-02T15:22:17Z-
dc.date.accessioned2022-05-02T15:23:38Z-
dc.date.accessioned2022-09-06T12:13:07Z-
dc.date.available2022-05-02T15:22:17Z-
dc.date.available2022-05-02T15:23:38Z-
dc.date.available2022-09-06T12:13:07Z-
dc.date.issued2021-
dc.identifier.urihttp://repository.include-erasmus.eu/jspui/handle/7112/43-
dc.languageenen_US
dc.subjectReligious Educationen_US
dc.titleEuropean Monuments in Video Gamesen_US
dc.typetexten_US
dc.keywordneomythology, popular culture, Western culture, monuments, historyen_US
dc.age15en_US
dc.school1o peiramatiko gymnasio Athinasen_US
dc.moduleDiffused New Religiosity: Modern Mythologyen_US
dc.keycompetencesDetailed Competences::1. Literacy Competenceen_US
dc.keycompetencesDetailed Competences::4. Digital Competenceen_US
dc.keycompetencesDetailed Competences::8. Cultural awareness and expression Competenceen_US
dc.learningOutcome1. Awareness of the monuments as a place of preservation of memory, religious and social tradition. 2. Understanding of video games not just as a new product of popular culture but also as the most dynamic, contemporary and popular expression of neomythology. 3. Knowledge of how video games divert itself by redefining historical figures and the history of the past. 4. Understanding how in video games the logical coexists with the imaginary and the mythical can always be justified as being possible and credible.en_US
dc.transversalSkillInformation literacyen_US
dc.europeanityVideo games are not just a new product of popular culture, they are the most dynamic, contemporary and popular expression of neomythology, a dynamic cultural product that is constantly being renewed. Neomythology is the modern trend of reinterpreting religious terms, symbols as well as religious and mythical figures from world history, and reshaping them through comics, movies, etc., into a new mythology, constitutes the most popular expression of contemporary diffused religiosity. In this mythical virtual reality, video games do not just use symbols known from religious traditions and from the mythological wealth of the past, they use them as they are, without altering their elements. This is thus not a repetition of elements of classical theology and mythology, but a new mythology, as described above. In the same way, video games redefine traditional monuments, that is, buildings that retain aspects of the tradition of a society or religion. Redefining is done arbitrarily, that is, completely freely, in the same way that modern mythology identifies a variety of historical events. This re-framing framework includes European monumental buildings, such as the ancient temple of the goddess Athena in Athens or, more recently, a monument, such as the British Parliament in London. What is remarkable is that in the new virtual worlds that emerge, European monuments continue to be monuments, that is, important buildings for the digital people of the video game worlds.en_US
dc.iscedISCED2en_US
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