Please use this identifier to cite or link to this item: http://repository.include-erasmus.eu/jspui/handle/7112/215
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dc.contributor.authorAllende, Naiara-
dc.date.accessioned2023-06-15T10:37:00Z-
dc.date.available2023-06-15T10:37:00Z-
dc.date.issued2023-
dc.identifier.urihttp://repository.include-erasmus.eu/jspui/handle/7112/215-
dc.descriptionEach team will create and design a technological toy like the so-called Connection Game. On top of that, by using the software Crocodile, each team should research the different types of circuits (series, parallel and mixed) and analyse the differences in their functioning.en_US
dc.languageenen_US
dc.subjectDesign & Technologyen_US
dc.titleConnection Game Part 2en_US
dc.typeeducational scenario - lesson planen_US
dc.keywordCircuit, programming, circuit set-up, Energy and Electricityen_US
dc.age14en_US
dc.englishLevelA2en_US
dc.duration2en_US
dc.keycompetencesDetailed Competences::3. Mathematical competence and competence in science, technology, engineeringen_US
dc.keycompetencesDetailed Competences::5. Personal, social and learning to learn Competenceen_US
dc.learningOutcome-Knowledge about different types of circuits -Detect a technological problem, and to design and plan a solution. And carry out the solution. -Understand how they work and to be aware of the best way to and control them. -Handle the surrounding technological elements fluently and responsibly - Assess the followed work process as well as the product obtained, to be aware of the acquired knowledgeen_US
dc.transversalSkillCreativity and Innovationen_US
dc.transversalSkillCollaboration and Communicationen_US
dc.transversalSkillAutonomous learningen_US
dc.iscedISCED3en_US
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scriptP4S09_Part2.docx9.37 kBMicrosoft Word XMLView/Open
scriptP4S09_ConnectionGame_supporting material.docxSupporting material1.42 MBMicrosoft Word XMLView/Open


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