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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Sofia, Mougiakou | - |
dc.date.accessioned | 2022-05-08T12:39:48Z | - |
dc.date.accessioned | 2023-05-21T11:10:06Z | - |
dc.date.accessioned | 2023-05-22T09:47:00Z | - |
dc.date.available | 2022-05-08T12:39:48Z | - |
dc.date.available | 2023-05-21T11:10:06Z | - |
dc.date.available | 2023-05-22T09:47:00Z | - |
dc.date.issued | 2021-10-22 | - |
dc.identifier.uri | http://repository.include-erasmus.eu/jspui/handle/7112/93 | - |
dc.description | This scenario aims to promote the Competence area 3: Digital content creation and more specifically Competence 3.3 Copyright and licenses as “the ability to understand how copyright and licenses apply to data, digital information and content”, as described in the DigComp: the European Digital Competence Framework for Citizens that supports the development of digital competences at all stages of education and training. | en_US |
dc.language | en | en_US |
dc.publisher | INCLUDE | en_US |
dc.subject | Language | en_US |
dc.subject | Information & Communication Technologies Computer Science | en_US |
dc.title | Creative Commons – Some rights reserved | en_US |
dc.title.alternative | Creative Commons | en_US |
dc.type | educational scenario - lesson plan | en_US |
dc.keyword | Copyright | en_US |
dc.keyword | Creative Commons Licenses | en_US |
dc.keyword | Ethical Use of Content | en_US |
dc.keyword | Public Domain | en_US |
dc.keyword | Attribution | en_US |
dc.age | 13 | en_US |
dc.school | 1o peiramatiko gymnasio Athinas | en_US |
dc.module | Information Technology | en_US |
dc.unit | Copyrights and Open Licenses | en_US |
dc.englishLevel | B1 | en_US |
dc.requirements | Access to PC lab | en_US |
dc.duration | 4 | en_US |
dc.keycompetences | Detailed Competences::1. Literacy Competence::Knowledge::Knowledge of vocabulary, grammar and the functions of language | en_US |
dc.keycompetences | Detailed Competences::4. Digital Competence::Knowledge::awareness of the legal and ethical principles involved in engaging with digital technologies | en_US |
dc.keycompetences | Detailed Competences::4. Digital Competence::Skills::ability to use digital technologies to support active citizenship and social inclusion, collaboration with others | en_US |
dc.keycompetences | Detailed Competences::4. Digital Competence::Skills::ability to use digital technologies to support creativity towards personal, social or commercial goals | en_US |
dc.learningOutcome | be able to use digital technologies to support active citizenship and social inclusion, collaboration with others | en_US |
dc.learningOutcome | be able to use digital technologies to support creativity towards personal, social or commercial goals | en_US |
dc.learningOutcome | be able to use, access, filter, evaluate, create, program and share digital content | en_US |
dc.learningOutcome | be able to understand spoken messages | en_US |
dc.learningOutcome | be able to initiate, sustain and conclude conversations | en_US |
dc.learningOutcome | be able to read, understand and draft texts with different levels of proficiency according to the individual’s needs | en_US |
dc.learningOutcome | understand the concept of copyright and licenses | en_US |
dc.learningOutcome | recognize the creative commons license icons | en_US |
dc.learningOutcome | be able to appropriately reference sources when sharing or publishing resources subject to copyright | en_US |
dc.learningOutcome | be able to find open licensed content | en_US |
dc.learningOutcome | be able to attribute (open) licenses to self-created resources | en_US |
dc.learningOutcome | respect possible copyright restrictions to using, re-using and modifying digital resources | en_US |
dc.transversalSkill | Information literacy | en_US |
dc.transversalSkill | Creativity and Innovation | en_US |
dc.transversalSkill | Collaboration and Communication | en_US |
dc.europeanity | This scenario aims to promote the Competence area 3: Digital content creation and more specifically Competence 3.3 Copyright and licenses as “the ability to understand how copyright and licenses apply to data, digital information and content”, as described in the DigComp: the European Digital Competence Framework for Citizens that supports the development of digital competences at all stages of education and training. | en_US |
dc.isced | ISCED2 | en_US |
Appears in Collections: | Include |
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